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Her game concept included animated color graphics, a pseudo 3D-perspective where the main character was visible on the screen, a more competent text parser that would understand advanced commands from the player, and music playing in the background through the PCjr sound hardware.

In 1983, Sierra On-Line was contacted by IBM to create a game for its new PCjr.

IBM would fund the entire development of the game, pay royalties for it, and advertise for the game.

Al Lowe, who had been working at Sierra On-Line for many years, was asked by Ken Williams to write a modern version of Chuck Benton's Softporn Adventure from 1981, the only pure text adventure that the company had ever released.

Leisure Suit Larry in the Land of the Lounge Lizards was a great hit (although it first became famous as an early example of software piracy, as Sierra sold many more hintbooks than actual copies of the game) and won the Software Publishers Association's Best Adventure Game award of 1987.

The next release, Wizard and the Princess, also known as Adventure in Serenia, is considered a prelude to the later King's Quest series in both story and concept.

Through 19, more games were released in the series including Cranston Manor, Ulysses and the Golden Fleece, Time Zone, and The Dark Crystal.

After a simple demonstration to Ken, he allowed them to start working on the full game, which was named Space Quest: The Sarien Encounter.

The game, released in October 1986, was an instant success and would spawn many sequels in the following years as part of the Space Quest series.

Roberta wrote the script for the adventure game in three weeks, then presented it to Ken.

At this point, Roberta convinced Ken to help her develop the game in the evenings after work.

Quest for Glory is a series of hybrid adventure/role-playing video games designed by Corey and Lori Ann Cole.